![dwarf fortress embark dwarf fortress embark](http://www.bay12games.com/dwarves/imgs/embark_desc7.png)
And, depending on how many items you brought, patience. To empty a wagon, your dwarves need the appropriate hauling labor enabled (all are enabled by default at embark), no other jobs to distract them, an appropriate stockpile designated, and a valid path between the stockpile and the items. Embarking with a large enough quantity of goods can potentially result in receiving multiple wagons. Any and all supplies were selected at embark by you and bought with points supplies cannot be bought later, but your dwarves can (try to) trade for whatever the seasonal caravans bring. A wagon is not a real vehicle, and never moves or serves any other purpose - it simply sits there at the start of the game, representing where your dwarves decided to stop.
![dwarf fortress embark dwarf fortress embark](https://i.ytimg.com/vi/XGfdo0CzPlo/maxresdefault.jpg)
In Fortress mode, you usually start with a single immobile wagon that represents the transportation vehicle for all your supplies. NOTE: The dfhack hermit script is loaded to prevent the outpost liaison from coming, which will pause the game and stall the benchmark.(For information on wagons as they pertain to caravans, see Wagon.) (Because of this invaders is turned off in init.txt). Or the benchmark will stall at the game-over screen. NOTE: Make sure your fortress can take care of itself for the alloted time without too much !FUN!, Your world has to have an active fortress embark to load
![dwarf fortress embark dwarf fortress embark](https://i.imgur.com/zpbv94P.png)
If you want to test your own fortresses, put them in the save folder and call them with CALL embarktest YOURWORLDNAME NOTE: SMALLEMBARK has produced unreliable results.Ī 6 x 6 three year old embark with parameters = TESTBIGEMBARK, over 100 dwarves, large stockpiles with many items.
#Dwarf fortress embark windows
NOTE: Dwarf Fortress generates slightly different worlds on Windows and Linux, so be careful when comparing between platforms.Ī fort mode test - runs embark for the amount of time set in onMapLoad.init, by default one year.Ī 3 x 3 one year old embark with parameters = TESTSMALLEMBARK, 19 dwarves, only a few tunnels, and few items. Then call them with CALL :gentest YOURPARAMETERNAME If you want to load custom parameters, create them in dwarf fortress or edit worldgen.txt, TESTSMALLGEN, a 65 x 65 world gen with a history of 250 years. With the default Run_Tests script, it runs: Run_Tests writes to a log file called Test_Results.txtĮach test results writes a log in this format:Įlapsed time is the time it takes to complete the test in seconds.Ī world gen test - generates world with selected advanced world generation parameters. The syntax for calling tests is CALL :testname PARAMETERīy default it calls gentest eight times and embarktest four times each. This script is where you run your tests from. It is suggested to run each test multiple times and take the average, to eliminate run-time variance, and to disregard the results from the first run. It's also best if you do not run anything else while running the benchmark, especially resource intensive programs. Never resize the dwarf fortress window and always make sure the dwarf fortress window is topmost to prevent skewing the graphical fps, which can affect results. The metric being measured is time to completion of the two tests, with shorter being better.įor accurate results, do not tamper with the dwarf fortress window that the script creates,Īs pausing-resuming, or otherwise interacting with the game can distort results. It has two tests: world generation and a year-long run of a dwarf fortress embark. Fight off goblins, create wealth, build a dam. You embark with a group of dwarves and your goal is to build a fortress. DF mark is a simple benchmark of dwarf fortress. Dwarf Fortress mode, which is basically a city-builder type strategy game.